Invisible Details

Course

Foundation

  1. Introduction
  2. Learning to notice
  3. Small details that add up
  4. Predictability is a feature

Designing Interface Behavior

  1. Designing States
  2. Feedback is a conversation
  3. Forgiving Input
  4. Interfaces should remember

Interaction Feel & Usability

  1. Speed is a feeling
  2. The weight of a click
  3. Designing for Keyboard

Language & Complexity

  1. Words shape expectations
  2. WYSIWYG editor is hard

Practice

Foundation

  1. Introduction

Basic UI Patterns

  1. Stepper
  2. Tree
  3. Action modal

Data Visualization

  1. GitHub activity chart
  2. Charts

Input & Selection

  1. Date picker

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Designing Interface Behavior / Forgiving Input

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